Tangleweave Armor {2}{G}{G}
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.
Equip {4}
Illustrated by Johann Bodin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Phyrexian Germ Token, TONC #23 |
Tangleweave Armor, ONC #36 |
Prints | USD | EUR | TIX |
---|---|---|---|
Phyrexia: All Will Be One Commander #26 | $0.19 | €0.22 | 0.10 |
Phyrexia: All Will Be One Commander #36 | $0.11 | 1.40 | |
View all prints → |
Toolbox
Buy This Card
Notes and Rules Information for Tangleweave Armor:
- It doesn't matter where your commander is (or commanders are, if you have more than one because of the partner ability or similar). The bonus will be calculated using your commander's current characteristics. (Mana value typically doesn't change, but your commander may become a copy of something else.) (2023-02-04)
- The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield. (2023-02-04)
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2023-02-04)
- If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment. (2023-02-04)
- If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2023-02-04)