Chamber of Manipulation {2}{U}{U}

Enchantment — Aura

Enchant land

Enchanted land has “{T}, Discard a card: Gain control of target creature until end of turn.”

Politics is just a subtle form of mind control—and cephalids are master politicians.

Illustrated by Wayne England

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
Notes and Rules Information for Chamber of Manipulation:
  • Remember that the creature does not gain Haste, so you can’t attack with that creature or use any ability with {T} in the activation cost during the turn you take control of it. (2004-10-04)
  • The creature does not untap if it is tapped. (2004-10-04)