Chamber of Manipulation (Odyssey #76)

Chamber of Manipulation {2}{U}{U}

Enchantment — Aura

Enchant land

Enchanted land has “{T}, Discard a card: Gain control of target creature until end of turn.”

Politics is just a subtle form of mind control—and cephalids are master politicians.

Illustrated by Wayne England

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chamber of Manipulation:
  • Remember that the creature does not gain Haste, so you can’t attack with that creature or use any ability with {T} in the activation cost during the turn you take control of it. (2004-10-04)
  • The creature does not untap if it is tapped. (2004-10-04)