Armarsi con l'Etere {2}{U}
Stregoneria
Fino alla fine del turno, le creature che controlli hanno “Ogniqualvolta questa creatura infligge danno a un avversario, puoi far tornare una creatura bersaglio controllata da quel giocatore in mano al suo proprietario”.
“Vale la pena morire per tutto ciò che possiamo fare per ferire i Phyrexian invasori.”
Watermark: Mirran
Illustrated by Austin Hsu
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Armarsi con l'Etere:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected. (2011-06-01)
- The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control. (2011-06-01)
- The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage. (2011-06-01)
- In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice. (2011-06-01)