Mettre l'armure {2}{U}
Éphémère
Jusqu'à la fin du tour, une cible, créature ou véhicule, devient une créature-artefact avec une force et une endurance de base de 4/5.
Piochez une carte.
Bondissant sans réfléchir dans le siège du pilote, Hirori passa instantanément du gamin le plus petit du quartier au plus grand héros de la ville.
Illustrated by Miguel Mercado
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Mettre l'armure:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Suit Up will overwrite any previous effects that set the creature or Vehicle's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. (2022-02-18)
- If Suit Up causes a Vehicle to become an artifact creature, it doesn't count as “crewing” that Vehicle for any ability that would trigger off of a Vehicle becoming crewed. (2022-02-18)