Historian's Wisdom {2}{G}
Enchantment — Aura
Enchant artifact or creature
When Historian’s Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
Illustrated by Jarel Threat
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Historian's Wisdom:
- Historian's Wisdom has an intervening “if” clause in its triggered ability. This means that you will draw a card only if the enchanted permanent is a creature with the greatest power both at the time the ability triggers and at the time that it resolves. (2022-02-18)
- If the enchanted creature leaves the battlefield in response to the triggered ability but the Aura is still on the battlefield, the Aura will be put into its owner's graveyard as a state-based action. In that case, the last time it was on the battlefield, it wasn't enchanting a permanent, and its controller will not draw a card. (2022-02-18)