Midnight Clock (New Capenna Commander #226)

Mitternachtsuhr {2}{U}

Artefakt

{T}: Erzeuge {U}.

{2}{U}: Lege eine Stundenmarke auf die Mitternachtsuhr.

Zu Beginn jedes Versorgungssegments legst du eine Stundenmarke auf die Mitternachtsuhr.

Wenn die zwölfte Stundenmarke auf die Mitternachtsuhr gelegt wird, mische deine Hand und deinen Friedhof in deine Bibliothek und ziehe dann sieben Karten. Schicke die Mitternachtsuhr ins Exil.

Illustrated by Alexander Forssberg

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mitternachtsuhr:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can activate Midnight Clock's mana ability to pay the cost of its second ability. (2019-10-04)
  • Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after. (2019-10-04)
  • If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled. (2019-10-04)
  • Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep. (2019-10-04)