Changement de plan {X}{1}{U}
Éphémère
Ciblez X créatures que vous contrôlez. Chacune d'elles connive. Vous pouvez faire passer hors phase n'importe quel nombre d'entre elles.
Illustrated by Campbell White
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Changement de plan:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice. (2022-04-29)
- You choose which creatures to phase out after all of those creatures have connived. (2022-04-29)
- Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter. (2022-04-29)
- If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter. (2022-04-29)
- If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger. (2022-04-29)