Stalking Stones (Mirrodin #284)

Pierres en chasse

Terrain

{T} : Ajoutez {1} à votre réserve.

{6} : Les Pierres en chasse deviennent une créature-artefact 3/3 qui est toujours un terrain. (Cet effet ne s'arrête pas à la fin du tour.)

Illustrated by David Day

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Pierres en chasse:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)
  • Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply. (2009-10-01)