Pentavus {7}
Créature-artefact
Le Pentavus arrive en jeu avec cinq marqueurs +1/+1 sur lui.
{1}, Retirez un marqueur a +1/+1 du Pentavus : Mettez en jeu un jeton de créature-artefact 1/1 Pentavite avec le vol.
{1}, sacrifiez un Pentavite : Placez un marqueur +1/+1 sur le Pentavus.
0/0
Illustrated by Greg Staples
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Pentavus:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can remove any +1/+1 counter on Pentavus to activate its first activated ability, not just ones created by Pentavus’s other abilities. (2011-09-22)
- You can sacrifice any Pentavite creature you control (such as an Adaptive Automaton with Pentavite as its chosen type) to activate Pentavus’s second activated ability, not just ones created by Pentavus’s other abilities. (2011-09-22)