Djeru and Hazoret (March of the Machine #304)

Djeru y Hazoret {2}{R}{R}{W}

Criatura legendaria — Deidad humano

Mientras tengas una o menos cartas en la mano, Djeru y Hazoret tienen las habilidades de vigilancia y prisa.

Siempre que Djeru y Hazoret ataquen, mira las seis primeras cartas de tu biblioteca. Puedes exiliar una carta de criatura legendaria de entre ellas. Pon el resto en el fondo de tu biblioteca en un orden aleatorio. Hasta el final del turno, puedes lanzar la carta exiliada sin pagar su coste de maná.

5/4

Illustrated by Igor Kieryluk

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Djeru y Hazoret:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped. (2023-04-14)
  • If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those. (2023-04-14)
  • If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2023-04-14)