Invasion of New Phyrexia // Teferi Akosa of Zhalfir (March of the Machine #239)
Invasion of New Phyrexia // Teferi Akosa of Zhalfir (March of the Machine #239)

Invasione di Nuova Phyrexia {X}{W}{U}

Battaglia — Assedio

(Mentre un Assedio entra, scegli un avversario che lo protegga. Tu e gli altri giocatori potete attaccare l'Assedio. Quando viene sconfitto, esilialo, poi lancialo trasformato.)

Quando l'Invasione di Nuova Phyrexia entra nel campo di battaglia, crea X pedine creatura Cavaliere 2/2 bianche e blu con cautela.

Defense: 6

Teferi Akosa di Zhalfir

Color Indicator: White and Blue Planeswalker Leggendario — Teferi

+1: Pesca due carte. Poi scarta due carte a meno che non scarti una carta creatura.

−2: Ottieni un emblema con “I Cavalieri che controlli prendono +1/+0 e hanno egida {1}”.

−3: TAPpa X creature che controlli. Quando lo fai, rimescola un permanente non terra bersaglio controllato da un avversario con valore di mana pari o inferiore a X nel grimorio del suo proprietario.

Loyalty: 4

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Illustrated by Chris Rallis

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Notes and Rules Information for Invasione di Nuova Phyrexia // Teferi Akosa di Zhalfir:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Teferi Akosa’s last ability has received an update to its official rules text to clarify its function. The updated text is included above. (2023-04-14)
  • You activate Teferi Akosa’s last ability without choosing a target or tapping any creatures. As it resolves, you choose which untapped creatures you control to tap, if any. If you don’t tap any creatures (including if you don’t control any), X is 0. After you tap creatures or not, the reflexive triggered ability triggers. You choose the target for that ability as it’s put on the stack. (2023-04-14)
  • Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” (2023-04-14)
  • As a Siege enters the battlefield, its controller chooses an opponent to be its protector. (2023-04-14)
  • A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. (2023-04-14)
  • If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). (2023-04-14)
  • A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. (2023-04-14)
  • Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. (2023-04-14)
  • A battle can be dealt damage and be target of spells and/or abilities that target “any target.” (2023-04-14)
  • Damage dealt to a battle causes that many defense counters to be removed from it. (2023-04-14)
  • A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. (2023-04-14)
  • If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. (2023-04-14)
  • If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. (2023-04-14)
  • If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. (2023-04-14)
  • If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. (2023-04-14)
  • In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. (2023-04-14)
  • If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. (2023-04-14)
  • Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. (2023-04-14)