Nahiri's Warcrafting (March of the Machine #155)

Art de la guerre de Nahiri {1}{R}{R}

Rituel

L'Art de la guerre de Nahiri inflige 5 blessures à une cible, créature, planeswalker ou bataille. Regardez les X cartes du dessus de votre bibliothèque, X étant le surplus de blessures infligées de cette manière. Vous pouvez exiler une de ces cartes. Mettez le reste au-dessous de votre bibliothèque dans un ordre aléatoire. Vous pouvez jouer la carte exilée ce tour-ci.

« Zendikar doit être brisé avant de pouvoir être sauvé. »

Illustrated by Zara Alfonso

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Art de la guerre de Nahiri:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A creature has been dealt excess damage if Nahiri's Warcrafting deals more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than the creature's toughness, but consider any damage that was already dealt to it that turn. (2023-04-14)
  • For a planeswalker, excess damage means damage in excess of the planeswalker's loyalty (the number of loyalty counters it has on it). For a battle, excess damage means damage in excess of the battle's defense (the number of defense counters it has on it). (2023-04-14)
  • Playing the exiled card follows the normal rules for playing that card. You must pay its cost, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it by paying its mana cost only during your main phase while the stack is empty. (2023-04-14)
  • Unless an effect allows you to play additional lands that turn, you can play an exiled land card only if you haven't played a land yet that turn. (2023-04-14)
  • If you don't play the card, it will remain exiled. (2023-04-14)