Fênix da Pena Sangrenta {1}{R}
Criatura — Fênix
Voar
Fênix da Pena Sangrenta não pode bloquear.
Toda vez que uma mágica instantânea ou um feitiço que você controla causa dano a um oponente ou a uma batalha, você pode pagar {R}. Se fizer isso, devolva Fênix da Pena Sangrenta de seu cemitério para o campo de batalha. Ela ganha ímpeto até o final do turno.
2/2
Illustrated by Rudy Siswanto
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Fênix da Pena Sangrenta:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Bloodfeather Phoenix’s last ability triggers only if Bloodfeather Phoenix is in your graveyard at the moment the instant or sorcery spell you control deals damage to an opponent or battle. For example, if you cast a sorcery spell that deals damage to an opponent and also enough damage to Bloodfeather Phoenix to destroy it at the same time, Bloodfeather Phoenix’s ability won’t trigger. (2023-04-14)
- You choose whether to pay {R} as the triggered ability is resolving. Once the ability starts resolving, it’s too late for anyone to respond by removing Bloodfeather Phoenix from your graveyard to stop you from bringing it back. (2023-04-14)
- Most instant or sorcery spells deal damage themselves, but a few cause other sources to deal damage. For example, a sorcery spell that says “Target creature you control deals damage equal to its power to any target” wouldn’t cause Bloodfeather Phoenix’s ability to trigger even if an opponent or battle was dealt damage, as it’s the creature dealing the damage, not the spell. (2023-04-14)