Grausezahnmalmer {5}{B}{B}
Kreatur — Nachtmahr
Sumpfumwandlung {2} ({2}, wirf diese Karte ab: Durchsuche deine Bibliothek nach einer Sumpf-Karte, zeige sie offen vor, nimm sie auf deine Hand und mische danach.)
Hilfestellung 2 (Wenn diese Kreatur ins Spiel kommt, lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl. Falls es eine andere Kreatur ist, erhält sie bis zum Ende des Zuges die folgende Fähigkeit.)
Bedrohlich
5/5
Illustrated by Denis Zhbankov
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Grausezahnmalmer:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a backup ability targets the creature with backup, that creature will get +1/+1 counters, but it won’t gain additional abilities. (2023-04-14)
- If a backup ability causes another creature to gain abilities, the creature with backup will still have those abilities. (2023-04-14)
- If a permanent enters the battlefield as a copy of a card with a backup ability or a token is created that is a copy of that card, the order of the printed abilities is maintained. (2023-04-14)
- Backup confers only abilities that are actually printed below it. Any abilities that are gained by the permanent are ignored, including abilities gained due to a resolving spell or ability or copy effects. (2023-04-14)
- The abilities that backup grants to the target creature are determined only once, at the time the ability triggers. They won’t change if the permanent with backup loses any abilities before the backup ability resolves. (2023-04-14)