Cavaliers de guerre de la steppe de sable {3}{G}
Créature : humain et guerrier
Piétinement
Au début du combat pendant votre tour, renforcement X, X étant le nombre de jetons d'artefact appelés différemment que vous contrôlez. (Choisissez une créature avec l'endurance la plus faible parmi les créatures que vous contrôlez et mettez X marqueurs +1/+1 sur elle.)
4/4
Illustrated by Kekai Kotaki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
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Notes and Rules Information for Cavaliers de guerre de la steppe de sable:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way. (2023-04-14)
- A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, Myr tokens are named “Myr Token,” and they have a different name than Phyrexian Myr tokens, which are named “Phyrexian Myr Token.” (2023-04-14)