Anziane del Laboratorio {6}{U}
Creatura — Artefice Umano
Le creature artefatto che controlli hanno volare.
All'inizio del combattimento nel tuo turno, puoi far sì che un artefatto non creatura bersaglio che controlli diventi una creatura artefatto 0/0. Se lo fai, metti quattro segnalini +1/+1 su di essa.
“Non aver paura di cosa si nasconde sotto il letto. I giocattoli ti proteggono.”
—Oltre il Grande Monolito
4/4
Illustrated by Iain McCaig
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Anziane del Laboratorio:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step. (2019-10-04)
- An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began. (2019-10-04)
- If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it. (2019-10-04)