Emergent Woodwurm {6}{G}
Creature — Wurm
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that’s another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
4/4
Illustrated by Mathias Kollros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Emergent Woodwurm:
- Use the power of the creature as the triggered ability resolves to determine the value of X. If the creature is no longer on the battlefield at that time, use its power from when it was last on the battlefield. (2023-04-14)
- If a backup ability targets the creature with backup, that creature will get +1/+1 counters, but it won’t gain additional abilities. (2023-04-14)
- If a backup ability causes another creature to gain abilities, the creature with backup will still have those abilities. (2023-04-14)
- If a permanent enters the battlefield as a copy of a card with a backup ability or a token is created that is a copy of that card, the order of the printed abilities is maintained. (2023-04-14)
- Backup confers only abilities that are actually printed below it. Any abilities that are gained by the permanent are ignored, including abilities gained due to a resolving spell or ability or copy effects. (2023-04-14)
- The abilities that backup grants to the target creature are determined only once, at the time the ability triggers. They won’t change if the permanent with backup loses any abilities before the backup ability resolves. (2023-04-14)