Cave-In {3}{R}{R}

Sorcery

You may exile a red card from your hand rather than pay this spell’s mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Illustrated by Mark Tedin

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl