Otherworldly Journey {1}{W}

Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner’s control with a +1/+1 counter on it.

“The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends.” —Journal found in Numai

Illustrated by Vance Kovacs

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
Notes and Rules Information for Otherworldly Journey:
  • Any Aura attached to the creature is put into its owner’s graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield. (2005-08-01)
  • If Otherworldly Journey is cast during an end step, the creature won’t return until the beginning of the next end step. (2005-08-01)
  • The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter the battlefield with). (2004-12-01)