Case of the Filched Falcon (Murders at Karlov Manor #44)

泥棒隼の事件 {U}

エンチャント — 事件

この事件が戦場に出たとき、調査を行う。(手掛かり・トークン1つを生成する。それは、「{2}, このアーティファクトを生け贄に捧げる:カード1枚を引く。」を持つアーティファクトである。)

解明条件 — あなたが3つ以上のアーティファクトをコントロールしている。(未解明なら、あなたの終了ステップの開始時に解明する。)

解明完了 — {2}{U}, この事件を生け贄に捧げる:クリーチャーでないアーティファクト1つを対象とする。それの上に+1/+1カウンター4個を置く。それは、他のタイプに加えて、飛行を持つ0/0の鳥・クリーチャーになる。

Illustrated by Julia Metzger

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 泥棒隼の事件:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The artifact retains any types, subtypes, or supertypes it has. (2024-02-02)
  • If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can’t be attached to another creature. (2024-02-02)
  • If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness. (2024-02-02)
  • The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield. (2024-02-02)
  • Each Case has two special keyword abilities: to solve and solved. (2024-02-02)
  • “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.” (2024-02-02)
  • The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” (2024-02-02)
  • “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” (2024-02-02)
  • “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.” (2024-02-02)
  • “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved. (2024-02-02)
  • Once a Case becomes solved, it stays solved until it leaves the battlefield. (2024-02-02)
  • Cases don’t lose their other abilities when they become solved. (2024-02-02)
  • Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. (2024-02-02)
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)