Anzrag, der Erdbeben-Maulwurf {2}{R}{G}
Legendäre Kreatur — Maulwurf, Gott
Immer wenn Anzrag, der Erdbeben-Maulwurf, geblockt wird, enttappe alle Kreaturen, die du kontrollierst. Nach dieser Kampfphase gibt es eine zusätzliche Kampfphase.
{3}{R}{R}{G}{G}: Anzrag muss in diesem Zug in jedem Kampf geblockt werden, falls möglich.
8/4
Illustrated by Ivan Shavrin
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Anzrag, der Erdbeben-Maulwurf:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once. (2024-02-02)
- Anzrag, the Quake-Mole’s first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase. (2024-02-02)
- If you activate Anzrag, the Quake-Mole’s last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all. (2024-02-02)
- If you activate Anzrag, the Quake-Mole’s last ability, but each creature the defending player controls can’t block for any reason, Anzrag isn’t blocked. If there’s a cost associated with blocking Anzrag, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either. (2024-02-02)