Complication mortelle {1}{B}{R}
Rituel
Choisissez l'un ou les deux —
• Détruisez une créature ciblée.
• Mettez un marqueur +1/+1 sur une créature suspectée ciblée que vous contrôlez. Vous pouvez faire qu'elle ne devienne plus suspectée.
« Etrata croupissait en garde-à-vue bien avant le meurtre de Teysa. Il est impossible qu'elle soit coupable. »
—Alquist Proft, notes sur l'affaire
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Illustrated by Monztre
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Complication mortelle:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
- If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
- Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
- If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
- There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)