Auspicious Arrival {1}{W}
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
“The Azorius are too obsessed with facts to see the truth that knits them together. They’ll never solve this case unless I step in.”
—Alquist Proft, case notes
DailyMTG Story Spotlight
Illustrated by Robin Olausson
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Clue Token, TMKM #18 |
Auspicious Arrival, MKM #288 |
Prints | USD | EUR | TIX |
---|---|---|---|
Murders at Karlov Manor #5 | $0.05 | €0.05 | 0.03 |
Murders at Karlov Manor #288 | $0.04 | 0.02 | |
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Notes and Rules Information for Auspicious Arrival:
- Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
- If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
- You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
- Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
- Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)