Ligne ley du Pacte des Guildes {G/W}{G/U}{B/G}{R/G}
Enchantement
Si la Ligne ley du Pacte des Guildes est dans votre main de départ, vous pouvez l'avoir sur le champ de bataille au début de la partie.
Chaque permanent non-terrain que vous contrôlez est de toutes les couleurs.
Les terrains que vous contrôlez ont chaque type de terrain de base en plus de leurs autres types.
Illustrated by Daarken
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Ligne ley du Pacte des Guildes:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins. (2024-02-02)
- Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “{T}: Add {G}.”). They’ll still have their other subtypes and abilities. (2024-02-02)
- Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic. (2024-02-02)