Fall des zertrampelten Gartens {2}{G}
Verzauberung — Fall
Wenn dieser Fall ins Spiel kommt, verteile zwei +1/+1-Marken auf eine oder zwei Kreaturen deiner Wahl, die du kontrollierst.
Lösen — Kreaturen, die du kontrollierst, haben Gesamtstärke 8 oder mehr. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Immer wenn du angreifst, lege eine +1/+1-Marke auf eine angreifende Kreatur deiner Wahl. Sie verursacht Trampelschaden bis zum Ende des Zuges.
Illustrated by Maxime Minard
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Fall des zertrampelten Gartens:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Each Case has two special keyword abilities: to solve and solved. (2024-02-02)
- “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.” (2024-02-02)
- The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” (2024-02-02)
- “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” (2024-02-02)
- “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.” (2024-02-02)
- “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved. (2024-02-02)
- Once a Case becomes solved, it stays solved until it leaves the battlefield. (2024-02-02)
- Cases don’t lose their other abilities when they become solved. (2024-02-02)
- Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. (2024-02-02)