Tesak, cerbère de Judith {3}{R}
Créature légendaire — élémental et chien
Emportement (Vous pouvez faire arriver cette créature sur le champ de bataille avec un marqueur +1/+1 sur elle. Elle ne peut pas bloquer tant qu'elle a au moins un marqueur +1/+1 sur elle.)
Les autres chiens que vous contrôlez ont l'emportement.
Les créatures que vous contrôlez avec des marqueurs sur elles ont la célérité.
À chaque fois que Tesak, cerbère de Judith attaque, ajoutez {R} pour chaque créature attaquante.
3/3
Illustrated by Anna Podedworna
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Tesak, cerbère de Judith:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example. (2024-02-02)
- The unleash ability applies no matter where the creature is entering the battlefield from. (2024-02-02)
- A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability. (2024-02-02)
- Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block. (2024-02-02)
- Count the number of attacking creatures when Tesak, Judith's Hellhound's last ability resolves, including Tesak itself if it's still on the battlefield, to determine how much mana to add. (2024-02-02)