Hot Pursuit (Murders at Karlov Manor Commander #342)

穷追不舍 {1}{R}

结界

当穷追不舍进战场时,怀疑目标由对手操控的生物。只要穷追不舍仍在战场上,该生物也为已煽惑。

在你回合的战斗开始时,若已有两位或更多牌手输掉这盘游戏,则获得所有已煽惑和/或遭疑生物的操控权直到回合结束。将它们重置。它们获得敏捷异能直到回合结束。

Illustrated by Michele Giorgi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 穷追不舍:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all. (2024-02-02)
  • Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices. (2024-02-02)
  • When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
  • If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
  • Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
  • If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
  • There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)