Foreboding Steamboat (Murders at Karlov Manor Commander #338)

恶兆汽船 {3}{B}{B}

神器 — 载具

当恶兆汽船进战场时,每位牌手各选择两个由其操控且既非衍生物也非载具的生物。放逐它们,直到恶兆汽船离开战场为止。

每当恶兆汽船攻击时,将一张以其放逐的牌置入其拥有者的坟墓场。若你如此作,则探查。

搭载2

5/7

Illustrated by Josu Solano

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 恶兆汽船:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Starting with the player whose turn it is, each player in turn order chooses two nontoken, non-Vehicle creatures they control, then all the creatures chosen by all players are exiled at the same time. Players get to know the choices made by players who chose before them. (2024-02-02)
  • If Foreboding Steamboat leaves the battlefield before its first triggered ability resolves, the chosen creatures won’t be exiled at all. (2024-02-02)
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)