Tangletrove Kelp (Murders at Karlov Manor Commander #24)

Hedderwald-Seetang {5}{U}{U}

Artefaktkreatur — Hinweis, Pflanze

Abwehr {2}

Zu Beginn jedes Kampfes werden andere Hinweise, die du kontrollierst, zusätzlich zu ihren anderen Typen bis zum Ende des Zuges zu 6/6 Pflanze-Kreaturen.

{2}, opfere den Hedderwald-Seetang: Ziehe eine Karte.

Selbst erfahrene Detektive können durch fingierte Beweise in die Irre geführt werden.

6/6

Illustrated by Erikas Perl

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Hedderwald-Seetang:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a Clue you control is already a creature when Tangletrove Kelp’s second ability resolves, Tangletrove Kelp’s second ability will overwrite any previous effects that set that creature’s power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. (2024-02-02)
  • Clues you control will keep any abilities they previously had while they’re creatures. (2024-02-02)
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)