Sapphire Charm {U}

Instant

Choose one —

• Target player draws a card at the beginning of the next turn’s upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)

Illustrated by Steve Luke

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny