Dawnhart Mentor {2}{G}
Creature — Human Warlock
When Dawnhart Mentor enters, create a 1/1 white Human creature token.
Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
0/4
Illustrated by Antonio Bravo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Human Token, TMID #1 |
Dawnhart Mentor, MID #300 |
Prints | USD | EUR | TIX |
---|---|---|---|
Innistrad: Double Feature | $0.04 | €0.08 | 0.04 |
Innistrad: Midnight Hunt #179 | $0.02 | €0.05 | 0.03 |
Innistrad: Midnight Hunt #300 | $0.05 | €0.06 | |
View all prints → |
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Notes and Rules Information for Dawnhart Mentor:
- A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. (2021-09-24)
- For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. (2021-09-24)
- Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases. (2021-09-24)