Outland Liberator // Frenzied Trapbreaker (Innistrad: Midnight Hunt #190)
Outland Liberator // Frenzied Trapbreaker (Innistrad: Midnight Hunt #190)

Outland Liberator {1}{G}

Creature — Human Werewolf

{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“Just hold still. I’ll help you.”

2/2

Frenzied Trapbreaker

Color Indicator: Green Creature — Werewolf

{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.

Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/3

Illustrated by Randy Vargas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Outland Liberator // Frenzied Trapbreaker:
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. (2021-09-24)
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. (2021-09-24)
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. (2021-09-24)
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. (2021-09-24)
  • For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (magic.wizards.com/en/articles/archi…). (2021-09-24)
  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. (2021-09-24)
  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. (2021-09-24)
  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. (2021-09-24)
  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. (2021-09-24)
  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. (2021-09-24)