고대 전통의 힘 {1}{G}
순간마법
생물을 목표로 정한다. 그 생물은 턴종료까지 +2/+2를 받는다.
집회 — 그 후 당신이 서로 공격력이 다른 생물을 세 개 이상 조종한다면, 카드 한 장을 뽑는다.
방해를 받은 의식에서 나온 넘쳐흐르는 힘과 함께, 새벽수사슴 마녀들은 늑대인간 침입자들에게 맹공을 가했다.
Illustrated by Zezhou Chen
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 고대 전통의 힘:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. (2021-09-24)
- For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. (2021-09-24)
- Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases. (2021-09-24)