Harvesttide Sentry (Innistrad: Midnight Hunt #186)

Erntefest-Wächterin {1}{G}

Kreatur — Mensch, Krieger

Hexenzirkel — Zu Beginn des Kampfes in deinem Zug und falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst, kann die Erntefest-Wächterin in diesem Zug von Kreaturen mit Stärke 2 oder weniger nicht geblockt werden.

Sie patrouilliert in der Dunkelheit, damit die anderen ihre Sorgen einen hellen Abend lang vergessen können.

3/1

Illustrated by Livia Prima

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Erntefest-Wächterin:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Harvesttide Sentry's triggered ability checks your creatures' powers both when it triggers and as it tries to resolve. If you somehow don't have enough creatures with different powers as it tries to resolve, nothing happens and Harvesttide Sentry can be blocked as normal. (2021-09-24)
  • Once its ability resolves, removing one of the creatures with different powers won't allow a player to block Harvesttide Sentry with creatures with power 2 or less. (2021-09-24)
  • The blocking restriction is applied only when blockers are declared. After the coven ability resolves, if a player blocks Harvesttide Sentry with a creature with power greater than 2, reducing that creature's power won't make Harvesttide Sentry unblocked. (2021-09-24)
  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. (2021-09-24)
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. (2021-09-24)
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases. (2021-09-24)