Dawnhart Mentor (Innistrad: Midnight Hunt #179)

Morgenlicht-Mentorin {2}{G}

Kreatur — Mensch, Hexenmeister

Wenn die Morgenlicht-Mentorin ins Spiel kommt, erzeuge einen 1/1 weißen Mensch-Kreaturenspielstein.

Hexenzirkel — {5}{G}: Eine Kreatur deiner Wahl, die du kontrollierst, erhält +3/+3 und verursacht Trampelschaden bis zum Ende des Zuges. Aktiviere diese Fähigkeit nur, falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst.

0/4

Illustrated by Fariba Khamseh

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Morgenlicht-Mentorin:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. (2021-09-24)
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. (2021-09-24)
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases. (2021-09-24)