Contortionist Troupe (Innistrad: Midnight Hunt #178)

Compagnia di Contorsionisti {X}{G}

Creatura — Umano

La Compagnia di Contorsionisti entra nel campo di battaglia con X segnalini +1/+1.

Congrega — All'inizio della tua sottofase finale, se controlli tre o più creature con forza diversa, metti un segnalino +1/+1 su una creatura bersaglio che controlli.

“Benvenuti al più grande spettacolo di tutto il Kessig!”

0/0

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Compagnia di Contorsionisti:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. (2021-09-24)
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. (2021-09-24)
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases. (2021-09-24)