Armadura de Espinheiro {1}{G}
Artefato — Equipamento
Quando Armadura de Espinheiro entrar no campo de batalha, anexe-a à criatura alvo que você controla.
A criatura equipada recebe +2/+1.
Equipar {4} ({4}: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.)
Illustrated by Alessandra Pisano
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Armadura de Espinheiro:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply. (2021-09-24)
- If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached. (2021-09-24)
- Bramble Armor doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Bramble Armor even if you don't control any creatures. (2021-11-19)