硫磺破坏魔 {2}{R}
生物 ~魔鬼
威慑(此生物只能被两个或更多生物阻挡。)
如果当前既非白昼也非黑夜,则于硫磺破坏魔进战场时成为白昼。
每当白昼成为黑夜或黑夜成为白昼时,硫磺破坏魔向每位对手各造成1点伤害。
2/3
Illustrated by Andreas Zafiratos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 硫磺破坏魔:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. (2021-09-24)
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. (2021-09-24)
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. (2021-09-24)
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. (2021-09-24)
- If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. (2021-09-24)
- For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (magic.wizards.com/en/articles/archi…). (2021-09-24)
- For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (magic.wizards.com/en/articles/archi…). (2021-09-24)