Unstable Amulet (Modern Horizons 3 #421)

Amuleto Instável {1}{R}

Artefato

Quando Amuleto Instável entra no campo de batalha, você recebe {E}{E}.

Toda vez que você conjura uma mágica vinda de qualquer lugar que não seja sua mão, Amuleto Instável causa 1 ponto de dano a cada oponente.

{T}, pague {E}{E}: Exile o card do topo de seu grimório. Você pode jogá-lo até exilar outro card com Amuleto Instável.

Illustrated by José Parodi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Amuleto Instável:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability. (2024-06-07)
  • You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-06-07)
  • If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled. (2024-06-07)