Ashling, Flame Dancer (Modern Horizons 3 #367)

舞焰客灰儿 {2}{R}{R}

传奇生物 — 元素/祭师

你不会因步骤与阶段结束失去未用尽的红色法术力。

魔艺~每当你施放或复制瞬间或法术咒语时,弃一张牌,然后抓一张牌。如果这是此异能在本回合第二次的结算,则舞焰客灰儿向每位对手和每个由对手操控的生物各造成2点伤害。如果是第三次的结算,则加{R}{R}{R}{R}

4/4

Illustrated by Ivan Shavrin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 舞焰客灰儿:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can keep unspent red mana indefinitely while Ashling is on the battlefield. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends. (2024-06-07)
  • If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it. (2024-06-07)
  • Once Ashling leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana. (2024-06-07)
  • If an effect creates multiple copies of an instant or sorcery spell, Ashling's last ability triggers once for each copy created by the effect. (2024-06-07)
  • Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies will not cause Ashling's last ability to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause Ashling's last ability to trigger. (2024-06-07)