Knight of Old Benalia {3}{W}{W}

Creature — Human Knight

Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.

3/3

Illustrated by Dan Scott

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
Notes and Rules Information for Knight of Old Benalia:
  • The last ability of Knight of Old Benalia affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1. (2019-06-14)
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effect that affects when you could cast it, and any other effects that could stop you from casting it to determine if and when you can do this. Whether or not you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that you couldn’t pay for. (2019-06-14)
  • Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to. (2019-06-14)
  • After removing the last time counter, you must cast the card if able. Timing permissions based on the card’s type are ignored. If an effect prohibits you from casting the card, it remains exiled with no time counters on it, and it’s no longer suspended. (2019-06-14)
  • A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it (or, in some rare cases, gains control of the creature spell). (2019-06-14)