Hazezon Tamar {4}{R}{G}{W}
Legendary Creature — Human Warrior
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
2/4
Illustrated by Richard Kane Ferguson
Part of the Reserved List
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Sand Warrior Token, TM3C #23 |
Hazezon Tamar, ME3 #151 |
Prints | USD | EUR | TIX |
---|---|---|---|
Magic Online Promos | 0.03 | ||
Masters Edition III | 0.02 | ||
Legends | $167.75 | €107.81 | |
View all prints → |
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Notes and Rules Information for Hazezon Tamar:
- When Hazezon Tamar’s second ability resolves, all permanents with both the Sand and Warrior creature types are exiled, not just the Sand Warrior creature tokens it created. Permanents that have just one of those types are unaffected. (2009-10-01)
- The first ability creates a delayed triggered ability that triggers at the beginning of your next upkeep. It doesn’t matter who controls Hazezon Tamar at that time, or even if it’s on the battlefield. The player who put Hazezon onto the battlefield gets the Sand Warriors. (2009-10-01)
- Only Sand Warriors that are actually on the battlefield when Hazezon Tamar leaves the battlefield are affected when its second ability resolves. If Hazezon leaves the battlefield after the delayed triggered ability created by its first ability triggers but before that ability resolves, its second ability triggers and resolves first, then the Sand Warriors are put on the battlefield. Those Sand Warriors will remain on the battlefield indefinitely. (2009-10-01)