Palais d'opale
Terrain
{T} : Ajoutez {C}.
{1},{T} : Ajoutez un mana de la couleur de votre choix de l'identité couleur de votre commandant. Si vous dépensez ce mana pour lancer votre commandant, il arrive sur le champ de bataille avec, sur lui, un nombre de marqueurs +1/+1 supplémentaires égal au nombre de fois qu'il a été lancé depuis la zone de commandement pendant cette partie.
Illustrated by Andreas Rocha
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Palais d'opale:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you have two commanders, the last ability adds one mana of any color in their combined color identities. (2020-11-10)
- If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}. (2020-11-10)
- If you don't have a commander, Opal Palace's last ability produces no mana. (2020-11-10)
- The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter. (2020-11-10)
- If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game. (2020-11-10)