Eldrazi Confluence (Modern Horizons 3 Commander #32)

Eldrazi Confluence {2}{C}{C}

Instant

Choose three. You may choose the same mode more than once.

• Target creature gets +3/-3 until end of turn.

• Exile target nonland permanent, then return it to the battlefield tapped under its owner’s control.

• Create a 1/1 colorless Eldrazi Scion creature token with “Sacrifice this creature: Add {C}.”

Illustrated by Hristo D. Chukov

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Eldrazi Confluence:
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed. (2024-06-07)
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target. (2024-06-07)
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written. (2024-06-07)
  • If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the second mode of Eldrazi Confluence more than once, you choose the relative order to exile and return the target nonland permanents. (2024-06-07)
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving. (2024-06-07)
  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes. (2024-06-07)
  • If all targets for the chosen modes become illegal before a Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets. (2024-06-07)