Teferi, Herr über die Zeit {2}{U}{U}
Legendärer Planeswalker — Teferi
Du kannst Loyalitätsfähigkeiten von Teferi, Herr über die Zeit, im Zug jedes Spielers und zu jedem Zeitpunkt, zu dem du einen Spontanzauber wirken könntest, aktivieren.
+1: Ziehe eine Karte und wirf dann eine Karte ab.
−3: Eine Kreatur deiner Wahl, die du nicht kontrollierst, destabilisiert sich. (Behandle sie und alles, das an sie angelegt ist, bis zum Beginn des nächsten Zuges ihres Beherrschers, als würden sie nicht existieren.)
−10: Du erhältst nach diesem Zug zwei zusätzliche Züge.
Loyalty: 3
Illustrated by Yongjae Choi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Teferi, Herr über die Zeit:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Teferi's first ability doesn't change how many of his abilities you can activate during each turn. (2020-06-23)
- You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions. (2020-06-23)
- While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on. (2020-06-23)
- An attacking creature that phases out is removed from combat. (2020-06-23)
- Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger. (2020-06-23)
- Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Kitesail Freebooter, won't happen when a permanent phases out. (2020-06-23)
- Any continuous effects with a “for as long as” duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects. (2020-06-23)
- Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters. (2020-06-23)
- Choices made for permanents as they entered the battlefield are remembered when they phase in. (2020-06-23)
- Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn. (2020-06-23)
- If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun. (2020-06-23)