Nightmare (Magic 2014 #108)

Nachtmahr {5}{B}

Kreatur — Nachtmahr, Pferd

FliegendStärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl an Sümpfen, die du kontrollierst.

Der Donner seiner Hufe verwandelt Träume in Verzweiflung.

*/*

Illustrated by Vance Kovacs

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Nachtmahr:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. (2008-04-01)
  • Nightmare’s power and toughness changes as the number of Swamps you control changes. (2009-10-01)
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. (2013-07-01)
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. (2013-07-01)