Scrambleverse {6}{R}{R}
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Scrambleverse:
- Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities. (2011-09-22)
- For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller. (2011-09-22)
- All of the control-change effects happen at the same time. (2011-09-22)
- Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it. (2011-09-22)