Andúril, Flamme des Westens {3}
Legendäres Artefakt — Ausrüstung
Die ausgerüstete Kreatur erhält +3/+1.
Immer wenn die ausgerüstete Kreatur angreift, erzeuge zwei getappte 1/1 weiße Geist-Kreaturenspielsteine mit Flugfähigkeit. Falls jene Kreatur legendär ist, erzeuge stattdessen zwei getappte und angreifende solcher Spielsteine.
Ausrüsten {2}
Illustrated by Irvin Rodriguez
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Andúril, Flamme des Westens:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the equipped creature is legendary, Andúril's controller chooses which player, planeswalker, or battle the Spirit tokens are attacking. Each Spirit token can enter attacking a different player, planeswalker, or battle, and they don't need to be the same player, planeswalker, or battle that the equipped creature is attacking. (2023-06-16)
- If Andúril is equipped to a creature an opponent controls, Andúril's controller will create two tapped Spirit tokens each time that creature attacks. Even if that creature is legendary, the Spirits would not enter the battlefield attacking. (2023-06-16)