Witch-king of Angmar (The Lord of the Rings: Tales of Middle-earth #311)

Rey Brujo de Angmar {3}{B}{B}

Criatura legendaria — Noble aparición

Vuela.

Siempre que una o más criaturas te hagan daño de combate, cada oponente sacrifica una criatura que te hizo daño de combate este turno. El Anillo te tienta.

Descartar una carta: El Rey Brujo de Angmar gana la habilidad de indestructible hasta el final del turno.

Gíralo.

5/3

Illustrated by Marko Manev

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Rey Brujo de Angmar:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer. (2023-06-16)
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger. (2023-06-16)
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer. (2023-06-16)
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game. (2023-06-16)
  • Each time the Ring tempts you, you must choose a creature if you control one. (2023-06-16)
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time. (2023-06-16)
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you. (2023-06-16)