密谋向导咕噜 {1}{B}
传奇生物 ~半身人/惊惧兽
每当密谋向导咕噜攻击时,检视你牌库顶的两张牌,将它们以任意顺序放回,然后选择地或非地。任一对手猜你的牌库顶牌是否为所选类别。展示该牌。若其猜对,则将咕噜移出战斗。若否,则你抓一张牌且咕噜本回合不能被阻挡。
2/1
Illustrated by Dmitry Burmak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 密谋向导咕噜:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You reveal the card even if your opponent guessed correctly. (2023-06-16)
- If you only have one card in your library as Gollum, Scheming Guide's ability resolves, you'll look at that card, put it back on top of your library, and then continue with the ability as normal. (2023-06-16)
- If you have no cards in your library as Gollum, Scheming Guide's ability resolves, your opponent's guess will not be right no matter what they guess. That means you'll draw a card, or more accurately, attempt to draw a card from your empty library and therefore (usually) lose the game. (2023-06-16)